Offset Pocketing
Offset pocket algorithms have always been a problem for me. I spent a lot of time writing 3 or 4 different chunks of code and all have had problems. Anyone who’s ever written one will tell you that they are extremely difficult to get right because of the limitations of floating point numbers. Academic papers have outlines inconsistencies in several very high-end modeling kernels when it comes to generating offsets. A second problem that applies to MeshCAM more than some other 2D programs is that the pocket...
read moreBuild 5934
I just uploaded build 5934 to http://www.grzsoftware.com/files/MeshCAM2-5934.exe . It will not appear on the main download page since the roughing code is still relatively untested. Please send me your feedback so I can address any problems.
read moreRoughing Revision 2
I just finished a recompile of the new roughing code integrated with the existing waterline code and it seems much more stable against several of the bugs that people pointed out. There is still potential for problems but I haven’t found anything but some unneeded retracts. Once I get the code tested by a wider audience I’ll try to track down the extra retracts. I just emailed the code to one of my better testers who gave me some specific problems in the last release. If he gives it the OK then I will probably...
read moreLong Week Coming to an End
Updates to MeshCAM have been slow for the last week and a half since I’ve been at a factory in China or with manufacturing agents in Hong Kong for most of that time. I tried to find time to go to the factory mold shop and get some photos to post but I never had time. I did manage to get a shot at the company dorms off of the roof of the building I was in. (I was lucky enough to get back to my hotel in HK every night.) Back to business- the last release was found to have some bugs that I didn’t...
read moreBuild 5681
I just posted build 5681 to www.grzsoftware.com/files/MeshCAM2-5861.exe . It will not appear on the normal download page until I get some feedback since there are big changes due to the new roughing algorithm. Please provide feedback as you test it.
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