A Bunch of Fixes
I was able to spend some time tracking down so bugs pointed out by Randy and Daniel in the last release. The odd parallel linking gouges have been solved, the surface angle bug has been fixed, and I updated the toolpath dialog to make the surface angle more intuitive ( I hope). Here is my question to everyone: Currently, the surface angle setting for parallel finishing is disabled when waterline is used. I can see where some would want some level of overlap between the two and the current system doesn’t allow...
read moreBuild 6908
I just uploaded build 6908 to http://www.grzsoftware.com/files/MeshCAM2-6908.exe . The biggest change is to the pencil and waterline code. I hope everyone will find it to be an improvement but I do probably have one more round of changes to finish it up. More than anything I want to this out for testing since I need to get something ready for a stable release soon. The refinement code is so much better than the last October release it really bugs me to only make it available in a beta release. You can now...
read morePersistent Bug Found
I haven’t posted much here lately because I’ve had no progress lately. I had a horrible bug that took about 10 days to find. In retrospect it should have been easier but I always say that after finding a big one. Theoretically the compiler should have generated a warning that my typo was probably a very bad idea but it never made a peep. Visual Studio is generally very good but it failed totally this time. It turned out to be a simple fix and I now have even newer pencil and waterline code. In the...
read moreBuild 6903
I just posted a new build to http://www.grzsoftware.com/files/MeshCAM2-6903.exe . It includes new waterline and pencil code that will hopefully address some of the problems that people have mentioned. In my testing it seems better in every case I’ve tried. There’s still room to improve but I will be curious what to hear what others think.
read moreWorking on Pencil Code
A few pencil toolpath problems have been pointed out in the last few days. Pencil paths are difficult to make completely generic where they work well on any surface. I’ve seen some very high end programs that generate strange paths on difficult surfaces. It turns out that the standard MeshCAM model, called the "Cheese Whiz" model by some, is one of those tough cases. Although it was something I made 4 years ago in about 3 minutes it’s turned out to be a model that exposes a number of problems with...
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