More Scripting and Other Updates

I’ve been adding more scripting functions like the ability to offset an STL after loading it.  The image below shows my test case for that function.  You can see where my laptop ran out of memory and couldn’t load any more.  I was running under debug mode where the memory requirements go way up.   I’ve also been working on making the waterline toolpaths cut in a depth-first order where, in the case of multiple cavities, each cavity is cut to full depth before moving to the next.  There are tons of...

read more