Roughing Update

I haven’t posted an update in a while so I thought it was about time.  Long-time MeshCAM users may recognize the image below.  It comes from my work a year or two ago to develop a good pocketing algorithm.  At the time I was a little afraid of using it in production because pocket algorithms are notoriously difficult to get correct.  After letting it stew in my head while working on my “more robust alternative” that I posted in the past few months I’ve come to believe that this code was probably pretty good. ...

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