Request for Comments- Retract Height
Over the years MeshCAM has been a test bed for different programming techniques and ideas. I try out lots of them and adopt the good ones more widely and drop the ones I don’t like. This is why you see frequent posts about small features requiring a large number of changes; this is always a good time to go back and get rid of the stuff that I didn’t need after all. One of these old chunks of code is the retract height code. You will notice that once you pick a reference point; the geometry, the stock, or the...
read moreV3 Updates and Forum Trouble
Some have noticed that the forum was telling them they were banned permanently. This was a problem that popped up when I was upgrading to a new version and has been fixed. For anyone interested I would recommend against using phpbb for any forum. It makes simple things hard and hard things impossible. I have been working on the ability to save jobs for a few days. So far so good but it required many more changes than I ever anticipated. I had an architecture where a new file would trigger little bits of...
read moreVersion 3 Build 4
I just uploaded a new version of the V3 beta to http://www.grzsoftware.com/v2dl.php . If you have V3 already the Check for Updates will find the new version. This is not a major release, just a handful of changes to polish a few of the rough edges. The only one you need to know about ahead of time is the icon placement. Randy mentioned that the icon was in the root of the start menu rather than in the programs directory. This bug got introduced when I changes installers a few months ago and I didn’t notice. The...
read moreMeshCAM V3 Build 3 is Ready!
I just uploaded the first public V3 build. The V2 build doesn’t know about version numbers (I didn’t think far enough ahead) so it will not find the new build using the “Check for Updates.” Go to http://www.grzsoftware.com/v2dl.php and grab it there. I made some UI changes like removing the log window and locking the side panel. Some will not like this but it will become important as I begin to move more the UI from separate dialog windows to the dock on the left. I increased the toolpath accuracy thresholds...
read moreLast Minute Roughing Change
I had a terrifying thing happen yesterday. I was testing the new roughing code and I found a bug in the offset code that generated a hard crash; unfortunately it was in a small piece of code that I licensed and is poorly documented. I think it was due to a piece of my code giving it a bad geometry outline but that doesn’t change the fact that it generated a hard crash that I couldn’t recover from or detect before it happened. Out of fear of future trouble I decided to change to my parallel pocket code that’s used in...
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