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	<title>Comments on: Last Minute Roughing Change</title>
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		<title>By: Robert</title>
		<link>http://www.grzsoftware.com/blog/development/last-minute-roughing-change/#comment-7782</link>
		<dc:creator>Robert</dc:creator>
		<pubDate>Sat, 04 Jul 2009 03:03:02 +0000</pubDate>
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		<description>I guess it could be possible in the long-term but the pocket code I&#039;m using is the same one from the finishing so it only supports generating a fully-connected toolpath.

The old ZMap code that allowed the cut-and-lift is not compatible with the new roughing system and has been removed from the project.  On the positive side, roughing should be much more accurate and smooth now.</description>
		<content:encoded><![CDATA[<p>I guess it could be possible in the long-term but the pocket code I&#8217;m using is the same one from the finishing so it only supports generating a fully-connected toolpath.</p>
<p>The old ZMap code that allowed the cut-and-lift is not compatible with the new roughing system and has been removed from the project.  On the positive side, roughing should be much more accurate and smooth now.</p>
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		<title>By: Gerry</title>
		<link>http://www.grzsoftware.com/blog/development/last-minute-roughing-change/#comment-7781</link>
		<dc:creator>Gerry</dc:creator>
		<pubDate>Sat, 04 Jul 2009 02:29:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.grzsoftware.com/news/2009/07/01/last-minute-roughing-change/#comment-7781</guid>
		<description>Any chance of having a parallel roughing option that does do climb or conventional? The old standard cut, lift, return, repeat method? :)</description>
		<content:encoded><![CDATA[<p>Any chance of having a parallel roughing option that does do climb or conventional? The old standard cut, lift, return, repeat method? <img src='http://www.grzsoftware.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Robert</title>
		<link>http://www.grzsoftware.com/blog/development/last-minute-roughing-change/#comment-7779</link>
		<dc:creator>Robert</dc:creator>
		<pubDate>Thu, 02 Jul 2009 18:15:13 +0000</pubDate>
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		<description>Randy- I haven&#039;t looked at the pathlength but I did read a paper some time ago that indicated, if I remember correctly, that parallel paths were better for thinner/longer pockets and contour offset was better for square/circular.  It would be interesting to look at this when I get the machine time estimation code done.

There are some extra retracts in the contour code that will have to be fixed.

Gerry- Good catch.  I&#039;ll have to gray-out the direction when using parallel paths.  Contour will give better tearout conrtol for wood machining.</description>
		<content:encoded><![CDATA[<p>Randy- I haven&#8217;t looked at the pathlength but I did read a paper some time ago that indicated, if I remember correctly, that parallel paths were better for thinner/longer pockets and contour offset was better for square/circular.  It would be interesting to look at this when I get the machine time estimation code done.</p>
<p>There are some extra retracts in the contour code that will have to be fixed.</p>
<p>Gerry- Good catch.  I&#8217;ll have to gray-out the direction when using parallel paths.  Contour will give better tearout conrtol for wood machining.</p>
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		<title>By: Gerry</title>
		<link>http://www.grzsoftware.com/blog/development/last-minute-roughing-change/#comment-7778</link>
		<dc:creator>Gerry</dc:creator>
		<pubDate>Thu, 02 Jul 2009 15:28:19 +0000</pubDate>
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		<description>The first pic appears to be back and forth parallel. How does climb or conventional fit in there? Looks like both? When cutting wood, the back and forth can result in a lot of tearout, so direction is important.

Gerry</description>
		<content:encoded><![CDATA[<p>The first pic appears to be back and forth parallel. How does climb or conventional fit in there? Looks like both? When cutting wood, the back and forth can result in a lot of tearout, so direction is important.</p>
<p>Gerry</p>
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		<title>By: Randy</title>
		<link>http://www.grzsoftware.com/blog/development/last-minute-roughing-change/#comment-7777</link>
		<dc:creator>Randy</dc:creator>
		<pubDate>Thu, 02 Jul 2009 05:29:58 +0000</pubDate>
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		<description>Robert, that&#039;s looking fantastic!  What&#039;s the pathlength of the parallel vs. offset roughing?  As neat as the offset path looks, there are a whole lot of retracts involved--it looks like the parallel keeps the cutter down in the material more consistently.

If I were to make a small UI suggestion, it would be to make &quot;Roughing Style&quot; offset/parallel radio buttons like the &quot;Mill Direction&quot; climb/conventional.

And if I&#039;m not mistaken, I think the former name was &quot;Conformal Roughing&quot;--in any case, I&#039;ll quietly give up my career ambition of algorithm naming...  I like &quot;3D roughing&quot;. :)

Randy</description>
		<content:encoded><![CDATA[<p>Robert, that&#8217;s looking fantastic!  What&#8217;s the pathlength of the parallel vs. offset roughing?  As neat as the offset path looks, there are a whole lot of retracts involved&#8211;it looks like the parallel keeps the cutter down in the material more consistently.</p>
<p>If I were to make a small UI suggestion, it would be to make &#8220;Roughing Style&#8221; offset/parallel radio buttons like the &#8220;Mill Direction&#8221; climb/conventional.</p>
<p>And if I&#8217;m not mistaken, I think the former name was &#8220;Conformal Roughing&#8221;&#8211;in any case, I&#8217;ll quietly give up my career ambition of algorithm naming&#8230;  I like &#8220;3D roughing&#8221;. <img src='http://www.grzsoftware.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Randy</p>
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