Roughing Fixes Appear to Work

I was able to add the new code I’ve been working on into the main roughing code and, so far, it seems to work well and break nothing.  That’s a good thing because the fix ended up being more invasive than I hoped.  I’ll probably be testing it over the next week and the uploading a new build at the beginning of next week.  For now, you can see the before and after pictures below.  Again, this was done using the special case of setting the “Machine Geometry +” to zero.

 

broken fixed

2 Comments

  1. Martin

    Robert.
    That just looks SO much more efficient!
    I bet you’re really pleased with the outcome.
    Great work.

    Martin.

  2. So far, I’m pretty happy but I won’t be able to breathe easy until I get user feedback. You never know where the bugs are hiding in this kind of code.

    -Robert