ZMap Here to Stay… For Now

My initial attempt to eliminate the ZMap failed pretty badly- the offset time tripled.  This was mainly due to the offset being calculated to the accuracy of the finish passes.  Although this represents a big improvement in accuracy, since the ZMap is currently calculated at a lower resolution than the finish pass, it’s probably totally unneeded.  I did some testing to see if I could do some type of hybrid approach and the results were promising.  Unfortunately, it will be too big a change to add right now so the final ZMap elimination will be deferred until V3.

 

On the positive side, I did reduce the memory requirements for the ZMap by 25%.  Those users pushing the limits of their PC this might benefit from this.

 

Expect a new test release in a few days.