More Scripting and Other Updates
I’ve been adding more scripting functions like the ability to offset an STL after loading it. The image below shows my test case for that function. You can see where my laptop ran out of memory and couldn’t load any more. I was running under debug mode where the memory requirements go way up.
I’ve also been working on making the waterline toolpaths cut in a depth-first order where, in the case of multiple cavities, each cavity is cut to full depth before moving to the next. There are tons of special cases that people will want to be "optimal" and won’t be. It will be a big speed boost for many people though. For the time being it will be optional through the Lua interface because there’s a lot of testing to make it reliable.
I also got a note and photos from a user today who has just completed cutting a large die casting tool from hard tool steel using MeshCAM. To be honest, I would never have recommended this (given the cost of the steel) if he had asked me before trying it but MeshCAM worked very well for him. I’m trying to get permission to share the photos on the web site.

