GRZ Software Blog
If you’ve been watching the download page, you’ve seen a lot of updates in the past week for V7. After lots of R&D, experimenting, and customer feedback, V7 is the most stable it’s been in a while. If you’ve been waiting for a good time to try it out, now is the time.
By Rob G. on Tue, Jun 26, 2018
I just uploaded what I hope will be the last build of V6 before I make it an official release. This happened to be a big change- at the last minute I decided to change to Visual Studio 2013 from Visual Studio 2005. My thinking was that C++ has advanced a lot in the last 10 years and MeshCAM can benefit from the new C++11 features. To use this features, I needed to move to a new compiler.
By Rob G. on Wed, Jun 18, 2014
The next few weeks should bring the first public release of MeshCAM V6. It will be a bit more of a work-in-progress than other releases, with features being added over time rather than at the start, but the changes required to make MeshCAM work on a Mac were too invasive to keep it in the V5 path.
By Rob G. on Mon, Jan 20, 2014
I just uploaded a new build, number 43, with two big features: inside-out Waterline and Pencil Finishing and new code to make the Pencil Finishing cut direction match Waterline better. Inside-out cut ordering has been another highly-requested feature in the past year. The fact that this is such a common request reflects the growing use of MeshCAM for 2D work. Years ago I never would have anticipated MeshCAM being used for 2D work but it’s become very common.
By Rob G. on Fri, Sep 20, 2013
By far, one of the most requested features in MeshCAM is a way to define a keep out region using the Set Machine Region command. If you’ve emailed me about this in the past I may have given you a few suggested workarounds but I never had a suitable answer other than, “It’s in progress.”
By Rob G. on Fri, Sep 13, 2013